Harvestella wants to be a jack of two trades, but winds up a master of none. Part action-RPG, part farming/life simulation, this combination can sometimes be enjoyable, but the two styles clash more often than not. The result is a sluggish grind more likely to repel fans of each genre than bring them together.
As an amnesiac warrior, you awaken on the outskirts of a quaint village, unaware of your origin and purpose. Four powerful, monolithic crystals called Seaslight govern the environmental stability of the picturesque continent, namely its seasons. However, a deadly fifth season called Quietus occurs between each of the four normal seasons, wiping out crops and endangering humans.
This strange normalcy becomes unstable when the Seaslight begin behaving irregularly, seemingly triggered by the mysterious arrival of Aria, a young scientist from the distant future. Like you, Aria is clueless about how she got here, so you partner up to discover your respective origins while also combating a global crisis. Oh, and building a nice farm too.
To its credit, the plot is engaging in its absurdity. In typical JRPG fashion, the mystery gradually becomes more grandiose and unhinged as it unfolds. While much of it is silly, I found little of it boring. One revelation made me laugh out loud at how bizarre it is, and I can’t help but respect Harvestella’s willingness to take some wild turns while sprinkling a few poignant moments.
A large band of likable party members, such as a smooth-talking inventor, an A.I.-powered robot, and a talking unicorn, joins the primary duo, but you largely spend time with them one-on-one. As such, you don’t often see everyone hang out together, and when they do, the lack of group chemistry is noticeable and disappointing. It’s like inviting a bunch of good friends to hang out who know you, but not each other.